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OrbMapAI |
FiniteMap |
Mode of use: |
Batch process, or very limited interaction (names of input and output files only). Selection of plot(s), map scale, etc. is done by editing lines near the end of the parameter input (.in) file for the model (see green block in Step 13). |
Interactive, with user prompted for every detail of plot format and content. Previous choices are saved in .ini files and presented as defaults. |
Map formats: |
high-contrast black & white; |
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Map contents: |
Choice of 20 standard maps |
Choice of 16 mosaic layers, plus any number of overlay layers from a menu of 20 types. |
Can also plot (in addition to .feg and v___.out files): |
.dig files |
.dig files, .grd files, earthquake focal mechanisms, geodetic velocities, volcanoes, stress-direction data, rigid-plate kinematic model |
Paper size: |
8.5" by 11" (portrait or landscape) |
any size; any margins |
Paper color: |
white |
white (for printing) or black (for slides) |
Adobe Illustrator version: |
Adobe Illustrator 4+ |
Adobe Illustrator 4+, except |
Necessary frame files: |
LanModel.ai & PorModel.ai |
AI4frame.ai & AI7frame.ai |
Written in: |
Fortran 77 |
Fortran 90 |
Using library: |
(none) |
DFLIB from Digital/ then Compaq/ then Hewlett Packard/ now Intel) Visual Fortran [optional] |
Memory allocation: |
Fixed (must recompile to increase size of arrays) |
Dynamic |
Potential for modification or expansion: |
Low. Complex code, due to migration through 3 different graphics
languages. Short, obscure variable names. State variables in |
High. Modular. Long descriptive variable names include units of measurement. State variables in modules. Extensive comments. Error detection and traceback. |
BEST USED FOR: |
Fast, easy production of a standard set of maps for each dynamic simulation (using a batch file) |
Preparation of a small number of high-quality maps for presentation and publication |